The reason space-fantasy would you rather questions land harder than most themed sets is that the genre is built entirely out of forced choices โ sides to pick, ships to fly, powers to accept, planets to be stranded on โ and every fan already has opinions they have never once been asked to defend out loud. Hand someone a choice between a hyperdrive that always works and a hyperdrive that occasionally lands you somewhere better, and you'll learn more about them in ten seconds than an hour of small talk would give you.
These 100 questions are original space-opera dilemmas written in the spirit of the genre rather than lifted from any one film. They work at a watch party, in a car on the way to a convention, in a fan group chat, or in a classroom where half the kids are wearing robes. Below the questions there's a short section on running a round so it doesn't collapse into six people arguing about the same square.
Powers, blades, and the mystical order
Would you rather wield a glowing energy blade you built yourself or one passed down through six generations?
Would you rather have the power to move objects with your mind or the power to sense what someone is about to do?
Would you rather have your energy blade be a color nobody has ever seen or a color everyone recognizes on sight?
Would you rather be a knight of the order who never becomes a master or a master who never takes a student?
Would you rather have unbeatable technique and no instinct, or perfect instinct and sloppy technique?
Would you rather be able to influence a weak mind or read a strong one?
Would you rather sense every death across the galaxy or feel nothing at all?
Would you rather train in a swamp for a decade or in a mountain temple for a year?
Would you rather have a single blade you never lose or a pair you keep dropping?
Would you rather be told your future in full or be given one warning at the worst moment?
Ships, flying, and the hyperdrive
Would you rather fly a beat-up freighter that always gets there or a pristine fighter that breaks constantly?
Would you rather have a hyperdrive that never fails or one that occasionally lands you somewhere more interesting?
Would you rather pilot the ship or run the guns?
Would you rather fly solo forever or always have a copilot you didn't choose?
Would you rather have a ship that's famously fast or famously ugly?
Would you rather be the best pilot in a bad squadron or an average pilot in a legendary one?
Would you rather fly through an asteroid field or straight past a blockade?
Would you rather have shields and no weapons or weapons and no shields?
Would you rather own a ship outright and never fly it or borrow the fastest ship in the sector once a year?
Would you rather land perfectly every time or take off in under three seconds every time?
Droids and companions
Would you rather have a droid that talks constantly or one that only beeps?
Would you rather have an astromech that repairs anything or a protocol droid that speaks every language?
Would you rather have a droid that remembers everything or one that never records a thing?
Would you rather have a companion who is fearless and reckless or cautious and always right?
Would you rather have a droid that argues with you or one that obeys a bad order without asking?
Would you rather your droid have a rude personality or no personality?
Would you rather your droid be indestructible and slow or fragile and brilliant?
Would you rather travel with a creature that can't speak your language or a person who won't stop talking?
Would you rather have a droid that predicts the odds or one that ignores them?
Would you rather your ship's computer sound like a friend or like a stranger?
Planets and places
Would you rather grow up on a desert world under twin suns or an ice world under permanent night?
Would you rather be stranded on a forest moon or in a floating cloud city?
Would you rather live on a planet that's one endless city or one endless ocean?
Would you rather retire to a quiet farming world or a busy trade port?
Would you rather visit a world made entirely of water or one made entirely of storms?
Would you rather live somewhere beautiful and lawless or ugly and safe?
Would you rather be lost in an asteroid belt or in a swamp?
Would you rather explore a planet nobody has mapped or one everybody has and nobody understands?
Would you rather live in a fortress carved into a cliff or a settlement built into a canyon?
Would you rather have a home you can never return to or a home you can never leave?
Allegiance, rebellions, and empires
Would you rather join a rebellion that probably loses or an empire that probably wins?
Would you rather be a spy inside the enemy fleet or a hero on the front line?
Would you rather command a thousand troops badly or ten troops brilliantly?
Would you rather be trusted by everyone and wrong, or doubted by everyone and right?
Would you rather be remembered as a traitor who saved millions or a hero who saved nobody?
Would you rather your side win without you or lose with you in the middle of it?
Would you rather be the strategist who plans the attack or the pilot who flies it?
Would you rather negotiate a peace nobody likes or win a war everyone celebrates?
Would you rather be the last survivor of a fallen order or the first member of a new one?
Would you rather serve a leader you respect and disagree with, or one you agree with and can't stand?
Bounty hunters, smugglers, and the underworld
Would you rather owe a crime lord money or owe a bounty hunter a favor?
Would you rather be the most wanted person in the galaxy or completely unknown and broke?
Would you rather smuggle something valuable or something alive?
Would you rather have armor nobody can pierce or a reputation nobody will test?
Would you rather always get paid late or always get paid in something other than money?
Would you rather be hunted by one relentless tracker or a hundred amateurs?
Would you rather run a cantina on a dangerous world or a shipyard on a boring one?
Would you rather win a card game against a crime boss or lose one politely?
Would you rather have a partner who cheats for you or one who never lies to anyone?
Would you rather have a fake identity that always holds or a real one nobody believes?
Life aboard a starship
Would you rather have a private cabin the size of a closet or share a bunk room with a view?
Would you rather eat rations that taste fine or real food that arrives cold once a week?
Would you rather have artificial gravity that flickers or no gravity at all?
Would you rather do a six-month voyage awake or a six-year one in stasis?
Would you rather have a window in your quarters or an extra hour of sleep a day?
Would you rather be in charge of the engines or the medical bay?
Would you rather have reliable comms and no music or a full library and no way to call home?
Would you rather share a ship with people who never argue or people who argue and mean none of it?
Would you rather clean the cargo hold every day or run the same drill every hour?
Would you rather have a crew that follows orders or one that questions everything?
The hard ones
Would you rather save a friend or save a fleet?
Would you rather know your mentor was wrong or never find out?
Would you rather have your greatest victory forgotten or your worst failure remembered forever?
Would you rather lose your abilities or lose your memories of using them?
Would you rather be the one who was warned and ignored it, or the one who warned and was ignored?
Would you rather be free and hunted or safe and watched?
Would you rather your family name open every door or close every one?
Would you rather be the chosen one under enormous pressure or nobody with total freedom?
Would you rather forgive someone who never apologizes or be forgiven by someone you wronged badly?
Would you rather see the galaxy at peace after your death or at war during your life with you in it?
The silly ones
Would you rather have a cloak that never gets dirty or boots that never wear out?
Would you rather be a masked villain with a great voice or a hero with a terrible haircut?
Would you rather your energy blade hum loudly in libraries or squeak when you swing it?
Would you rather sneeze in a helmet or hiccup during a stealth mission?
Would you rather have a pet that eats your equipment or one that eats your rations?
Would you rather always be underestimated or always be introduced with a long title?
Would you rather your ship smell permanently of engine oil or of whatever cargo you last carried?
Would you rather trip during a ceremony or laugh during a funeral?
Would you rather have a catchphrase you can't stop saying or a walk everyone recognizes?
Would you rather share a small ship with a creature that sheds or one that snores?
For younger fans
Would you rather have a tiny droid friend or a big furry one?
Would you rather fly a spaceship or ride a giant animal?
Would you rather visit a snow planet or a jungle planet?
Would you rather have a helmet that lets you see in the dark or one that lets you breathe anywhere?
Would you rather have a glowing sword or a jetpack?
Would you rather build your own droid or build your own ship?
Would you rather live in a treetop village or a cave city?
Would you rather have a pet that's tiny and fast or huge and slow?
Would you rather be a pilot or an explorer?
Would you rather find a hidden treasure map or a lost baby creature nobody has ever seen?
How to run a round without it stalling
The failure mode with a themed set is always the same: someone answers question three, someone else disagrees, and twenty minutes later the group is still on question three. Themed sets invite expertise, and expertise invites lecturing.
Two fixes handle most of it.
Set an answer-then-argue order. Everyone commits to a side before anyone explains. Hands up, or count of three and point. Once people have publicly committed, the debate is fun; if the debate comes first, half the room quietly changes its answer to match the loudest person.
Cap the discussion at one reason per side. One person defends option A, one defends option B, then move on. If the round is still alive after everyone has spoken, you can always come back.
For a longer session, alternate between the sections above rather than working through one in order. Ten allegiance questions back to back gets heavy. Ten silly ones back to back gets shallow. Two hard, two silly, two ships, two planets is a much better rhythm, and if you want the sequence chosen for you, the would you rather generator will keep it moving without anyone deciding what comes next.
Formats by group
Setting
Format
Questions per round
What makes it work
Watch party, 6-10 people
Hands up, one reason per side
8-10
Runs during the credits or between films
Car or long drive
Round-robin, driver answers last
Open-ended
No props, no screens, no losing pieces
Group chat
One question a day, thread the replies
1
The slow pace lets people write real answers
Classroom or club, 20+
Two corners of the room
4-5
Physical voting keeps quiet kids involved
Kids' party
Read from the younger-fans list, everyone shouts
10
Silly beats deep every time under age ten
Two people
Alternate picking, no repeats
20+
The hard ones work best with just two
Turning a round into a proper game
If you want a scored version rather than a conversation, three variants hold up well.
Majority scoring. Everyone answers privately, then reveal. You score a point for being in the majority. This turns the game into "predict the room," which is a very different skill and rewards people who listen.
Minority scoring. Same setup, point for being in the minority. This one produces genuinely strange answers and is much funnier in a group that already knows each other.
Defend or fold. After the vote, the smaller side nominates one person to defend their choice for thirty seconds. If anyone switches sides afterward, the defender scores. This is the best version for a group with one or two people who love to argue, because it gives them a legitimate job.
Sudden death. Run the hard-questions section only, one at a time, and anyone who takes longer than five seconds to choose is out. It's brutal and it takes four minutes, which makes it a good closer.
A note on question quality if you're writing your own: the best space-opera dilemmas are the ones where both options are genuinely appealing, not where one is obviously correct. "Would you rather be a hero or a villain" is a dead question โ everyone says hero and nothing happens. "Would you rather be a traitor who saved millions or a hero who saved nobody" splits a room right down the middle and stays split, which is exactly what you want.
โ Frequently Asked Questions
What makes a good space-fantasy would you rather question?
Both options have to be appealing. If one choice is clearly better or clearly more heroic, everyone picks it and there's nothing to talk about. The best ones trade a real benefit for a real cost, like a ship that's fast but conspicuous versus one that's slow and invisible.
How many questions should one round have?
Eight to ten for a group that's already talking, four or five if you're using it as a warm-up before something else. Themed sets run long because fans want to explain their reasoning, so cap the discussion rather than the question count.
Can these be used with young kids?
Yes. The final ten questions are written for younger fans and stay away from anything about death, betrayal, or loss. Mix in a few from the droids and planets sections and you have a set that works for a party of seven-year-olds.
How do you stop one person dominating the discussion?
Have everyone commit to an answer before anyone speaks, using hands or a count of three. Public commitment first, argument second. Then allow exactly one reason per side before moving on.
๐ฒ Want to switch games? Learning party games? See how to play Never Have I Ever — the natural companion to Would You Rather.