75+ Harry Potter Would You Rather Questions

July 2026  ·  6 categories  ·  75+ questions

75+ Harry Potter Would You Rather Questions
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  1. 🪄 Magic & Wands — 13
  2. 🏰 Life at a Wizard School — 13
  3. 🧹 Flying & Magical Sports — 13
  4. 🐉 Magical Creatures — 13
  5. 🧪 Potions & Classes — 13
  6. 😂 Silly Wizarding Scenarios — 13

A good harry potter would you rather question doesn't ask which chapter you liked best. It asks whether you'd take a wand that always works but only for small spells, or a powerful one that fails once every five tries — and then it sits back and watches a perfectly calm room turn into a debate club. If you grew up on wizarding-school stories, you already have opinions about wands, houses, brooms and unfairly strict teachers. This page just gives them somewhere to go.

Below are 78 questions across six categories, built for a themed party, a sleepover, a rainy classroom afternoon or a long car ride where somebody has already asked "are we there yet" four times. They need no props, no board, no screen — just one person willing to read the first one out loud.

A quick note: this is an unofficial, fan-made list. It isn't affiliated with, authorised by or endorsed by the author, the publisher or the film studio. Every question is written around general wizarding-school ideas — a magic wand, a house sorting, a flying broom sport, a potions class — rather than anything lifted from the books or films, so nobody needs to have memorised a single page to play. And if you'd rather skip straight to playing, the free game on this site deals out questions one at a time with live vote percentages.

Why Wizarding Questions Make Great Debates

Fans arrive with opinions already loaded. Ask a group what they'd do with a spare afternoon and you get shrugs. Ask whether they'd rather be sorted into the house they want or the house that genuinely suits them, and three people start talking at once. Fandom questions skip the warm-up entirely, because everybody has already spent years quietly deciding where they'd belong.

The world is built out of trade-offs. That's what makes it such good raw material. Magic in these stories always costs something — power comes with danger, talent comes with pressure, and the impressive thing is rarely the practical thing. So the questions write themselves: speed or control, fame or competence, a spell that saves you once or a skill that helps you forever. There's no obviously correct answer, which is the entire point of the game.

It works across every age at the table. A seven-year-old will happily argue about riding a dragon. A teenager will argue about the house sorting. An adult will quietly admit they've thought about which subject they'd have been worst at. Because the questions run on imagination rather than trivia knowledge, the youngest player is never at a disadvantage — and that's rare for anything fandom-related.

It's nostalgia with a job to do. Plenty of fandom activities are just quizzes, and quizzes reward whoever re-read the series most recently. These reward whoever argues best, which is far more fun to listen to and far easier to join late.

And it travels well. These questions cost nothing to run and need nothing to set up, which makes them equally useful in a car, a queue, a classroom on the last day of term, or a party where the food isn't ready yet. You don't need a screen, a pen or a single prop — just the list and one person willing to start.

78 Wizarding Would You Rather Questions, Sorted Into 6 Categories

🪄 Magic & Wands13 questions

Start here. Everyone has already decided what kind of wizard they'd be, and this section makes them defend it out loud.


🏰 Life at a Wizard School13 questions

Castles, dormitories, staircases that move when you're halfway up them. This is the section that starts the longest arguments.


🧹 Flying & Magical Sports13 questions

Brooms, broken bones and bad weather. Ask these outdoors and somebody will start miming a dive within thirty seconds.

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🐉 Magical Creatures13 questions

Dragons, giants, three-headed guard dogs and one very grumpy unicorn. The section younger players will demand you read first.


🧪 Potions & Classes13 questions

Bubbling cauldrons, biting plants and exams nobody revised for. Older players get unexpectedly emotional about this one.


😂 Silly Wizarding Scenarios13 questions

Magic going gloriously wrong. Save this section for last, because once you start it nobody wants to play anything else.

Play It at a Themed Party

Sort everyone into teams first. The single best thing you can do at a themed party is split guests into four groups before you read a question. Write four made-up house names on scraps of paper, let people draw one blind, and suddenly strangers have a side. Read a question, give each team sixty seconds to agree on an answer, then one speaker per team defends it in a single sentence. Teams that can't agree lose their turn, which is funnier than it sounds.

Run a house-points variation. Award one point for the best argument and a bonus point for the funniest, judged by whoever's hosting — an openly unfair judge is part of the entertainment. Keep a running tally somewhere everyone can see it, and hand out ridiculous point deductions for interrupting, groaning or saying "both". Twelve questions is usually enough for a full round; a whole category of thirteen makes a proper tournament.

Try sleepover rounds. With a smaller group, drop the teams and play in a circle. Everyone answers the same question in turn, and the last person to answer has to justify their pick without repeating a reason anyone else gave. It slows the game down in a good way, and it's perfect for the part of the night when nobody wants to move but nobody wants to sleep either. The Silly Wizarding Scenarios section is the one to keep in reserve for midnight.

Or make it the arrival activity. Print one category, leave it on a table, and let early guests work through it while you're still cutting up food. It solves the awkward first twenty minutes better than any playlist.

For Younger Fans

For children roughly five to eight, stick to Magical Creatures, Silly Wizarding Scenarios and most of Magic & Wands. All three run purely on imagination — dragons, invisible bands, sneezing glitter — and need no knowledge of any story at all. Little kids answer these instantly and then keep going with their own inventions, which is usually the best part of the game.

Flying & Magical Sports works well from about seven upwards, once a child has played enough team sport to care about the difference between scoring and saving. A couple of picks involve crashing, which most children find hilarious rather than worrying, but you know your audience.

One small trick makes the whole thing work better with a mixed-age group: let the youngest player go first. If an eight-year-old picks the dragon and explains why, everyone older has to build on that rather than talk over it — and children who'd normally go quiet in a room of adults end up setting the terms of the argument. It costs nothing and it changes the tone of the entire round.

Life at a Wizard School and Potions & Classes are the two to save for older kids and teenagers. They lean on things like exams, being sorted somewhere you didn't want and choosing between a subject you love and one you're good at — real trade-offs that land harder once school has started to feel like something with consequences. Read the same questions to adults and you'll get the longest answers of the night.

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❓ Frequently Asked Questions

Do you need to have read the books to play?

No. Every question here is written around general wizarding-school ideas — wands, houses, flying lessons, potions, magical creatures — so anyone who has ever seen a fantasy film can answer. Superfans will bring more opinions to the argument, but nobody gets locked out for not knowing the details.

Are these wizarding would you rather questions kid-friendly?

Yes, all of them are clean and family-safe. The magic, creatures and silly sections are the gentlest and work well from about age five. A few of the school-life and potions picks involve exams, being sorted somewhere you didn't want, or facing something a bit scary — so read those with your audience in mind.

Are these good for a themed party?

They're one of the easiest party activities going. Split guests into four teams, read a question, and award a point to whichever team argues its side best. It needs no props, fills the awkward first twenty minutes while people arrive, and gets louder as the night goes on.

Is this an official Harry Potter question list?

No. This is an unofficial, fan-made list. It isn't affiliated with, authorised by or endorsed by the author, the publisher or the film studio, and the questions are built from generic wizarding-school ideas rather than anything taken from the books or films.

Can I play would you rather online instead?

Yes — play the free Would You Rather game right here. It deals out questions one at a time and shows live vote percentages from everyone else who answered, so you can see whether your group is weird or perfectly normal. No download and no sign-up, on any phone.

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