Space Would You Rather Questions: 50 Out-of-This-World Picks

October 2026  ·  50 questions

Space Would You Rather Questions: 50 Out-of-This-World Picks
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These 50 space would you rather questions put players on moon bases, inside rockets and face to face with friendly aliens, and every one of them is ready to read aloud right now. Scroll straight to the list for a quick round, or keep reading for classroom ideas, a theme planner and tips for turning one question into a full conversation.

Space is a perfect theme for this game because nobody in the room has actually been there. That puts everyone on equal footing: the science fan, the dreamer and the person who just likes picking the weirder option all get to argue from imagination. The questions below stay family-friendly, so they work for a third-grade science unit, a scout meeting, a family dinner or a group of adults who never outgrew looking at the stars.

The 50 Space Would You Rather Questions

Life on the Moon

Rockets and Space Travel

Planets and Moons

Aliens and First Contact

Stars, Comets and the Big Universe

Space Jobs and Silly Space Picks

How to Play With Space Questions

The rules are the same as the classic game, which you can read in full on our how to play would you rather page. Read a question, everyone picks a side, and then at least one person on each side explains why. The space theme adds a fun twist: players can lean on what they know about real space science, or just let their imagination run wild. Both kinds of answers are welcome.

Here are a few simple ways to run a round:

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Theme Planner: Which Questions Fit Your Group

Not every group needs all 50 at once. Use this table to pick a set that fits the time you have and the people in the room.

Group Best question numbers Time needed Why it works
Young kids (K to 2nd grade) 5, 8, 39, 44, 46, 48 5 to 10 minutes Short, silly picks with clear pictures in the mind
Elementary science class 2, 11, 18, 19, 23, 25, 41 15 minutes Lightly tied to real facts teachers can expand on
Middle school and up 21, 31, 35, 38, 42, 50 15 to 20 minutes Bigger "what if" thinking and longer reasons
Family dinner 6, 16, 30, 33, 47, 49 10 minutes Easy to answer between bites, invites stories
Adults and space fans 9, 14, 22, 34, 37, 40 20 minutes Room for debate about careers, discovery and risk

Using Space Would You Rather Questions in the Classroom

Teachers love this theme because it slides right into a science unit without feeling like a quiz. Our would you rather classroom guide covers general setup, so here are ideas built just for space lessons.

Warm-up before a planet lesson. Ask question 18 or 20 at the start of class. Then, during the lesson, students listen for real facts that support or change their answer. At the end, ask who would switch sides now.

Fact or fiction follow-up. After a question, ask the class which parts are real and which are made up. For example, scientists really have studied the idea of diamond rain on some giant planets, but nobody has stood there to watch it. Sorting fact from fun builds careful thinking without spoiling the game.

Writing prompt. Pick question 30 or 49 and give students ten minutes to write a short story about what happens next. Space choices make strong story starters because the setting is already exciting.

Debate teams. Split the class in two for question 50 and give each side three minutes to plan their best argument. Rotate speakers so quiet students get a turn.

Exit ticket. At the end of the day, students answer one question on a sticky note with a one-sentence reason. It is a quick check on how well they can explain a choice.

For younger grades, our would you rather questions for kids list is a nice partner set when you want to mix space picks with everyday ones.

Tips for Better Space Conversations

A good would you rather round is more about the "why" than the pick itself. These follow-up questions work with almost every item on the list:

These turn a ten-second answer into a two-minute story. With space questions, the "what would you miss" follow-up is especially good. It often leads to sweet answers about family, pets or a favorite food that tell you a lot about the person answering.

Mistakes to Avoid

Turning it into a test. If every answer gets corrected with facts, players stop having fun. Save the science for after the round, and treat imagination as the main point.

Picking only the hardest questions. Questions 35, 38 and 42 are big ideas. Mix them with lighter picks like 46 and 48 so the energy stays up.

Letting one person answer everything. Space fans can get excited and talk a lot. Go around the circle, or use a "talking rocket" (any small object) that has to be held before speaking.

Skipping the reasons. A pick with no reason is just a vote. Ask for one sentence of "because" every time.

Running too long. Ten questions with good talk beats fifty rushed ones. Stop while people still want more, and save the rest for next time.

Make Your Own Space Questions

Once your group has played through these space would you rather questions, invite them to write new ones. A good space question has two choices that are both exciting, or both a little tricky, so neither side wins too easily. Here is a simple formula:

For example: "Would you rather camp on a comet or picnic on a moon of Jupiter?" Both are wild, both are fun, and people will have reasons for each.

If your group enjoys big imaginary choices, our hypothetical questions page has wider what-if prompts beyond space, and the superpower questions set pairs well with alien and astronaut picks. For gadget lovers, the technology edition brings the future down to Earth.

Why Space Makes Such a Great Theme

Space questions work for a simple reason: they are big enough to spark wonder but simple enough for anyone to answer. A five-year-old can tell you whether they would rather have a floating pet or a glowing one. A grandparent can explain why seeing Earth from the moon would mean so much. Space removes the "right answer" feeling that can make some people shy, because nobody at the table is an expert on living on Mars.

The theme also invites curiosity. After a round, players often want to look things up: How long is a day on Jupiter? Could you really ice skate on a frozen moon? That kind of follow-up is the best result a game can have.

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โ“ Frequently Asked Questions

What are good space would you rather questions for kids?

Short, picture-friendly choices work best, such as a floating moon pet versus a glowing one, or a spaceship shaped like a pizza versus a rubber duck. Questions 5, 8, 39, 44, 46 and 48 on this list are great starters for young players.

Can I use these questions in a science lesson?

Yes. They make easy warm-ups, writing prompts and exit tickets. Pair a question with the day's topic, such as asking about Mars before a lesson on the planets, and let students revisit their answer after they learn more.

How many questions should I ask in one round?

Eight to twelve is a good target for most groups. That is enough to warm everyone up without running out of steam. Keep the rest for another day.

Are these space questions safe for all ages?

Yes. Every question is family-friendly, with no scary or grown-up content. Even the black hole and comet picks are framed in a fun, safe way.

Do the space facts in the questions need to be accurate?

The game is about imagination, so the choices do not have to be science lessons. That said, many ideas here are inspired by real things scientists talk about, which makes them a great jumping-off point for looking up facts together.

How do I make up my own space questions?

Pick a space place, then pick two activities that are both exciting or both slightly tricky. Test it by asking whether people would really split on it. If everyone picks the same side, swap one option for something more tempting.

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